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	<title>Comments on: The H in HDR</title>
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	<link>http://jsedlak.org/2008/12/06/the-h-in-hdr/</link>
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		<title>By: John Sedlak</title>
		<link>http://jsedlak.org/2008/12/06/the-h-in-hdr/comment-page-1/#comment-872</link>
		<dc:creator>John Sedlak</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://jsedlak.com/?p=148#comment-872</guid>
		<description>I don&#039;t doubt a reason for using HDR. What I am protesting is the use of the HDR term when you are washing the work away with an over bloomed scene.

Never-the-less the need to use HDR techniques will be lessened once real time ray tracing goes mainstream.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t doubt a reason for using HDR. What I am protesting is the use of the HDR term when you are washing the work away with an over bloomed scene.</p>
<p>Never-the-less the need to use HDR techniques will be lessened once real time ray tracing goes mainstream.</p>
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		<title>By: malfunct</title>
		<link>http://jsedlak.org/2008/12/06/the-h-in-hdr/comment-page-1/#comment-871</link>
		<dc:creator>malfunct</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://jsedlak.com/?p=148#comment-871</guid>
		<description>The reason you want to render with HDR is that our eyes are HDR devices. If you look into a room with a broad range of brightness, right now I have a semi dark room and my bright computer monitor in front of me, and I can see the detail both on the monitor and in the darker room. A camera would be unable to cope with this either overexposing the montior or underexposing everything else but our eyes are fine with it. A graphics card would likely fail to render this well, but with HDR it could render the scene &quot;true to life&quot;. Anyways thats what I thought the point was, one more technology in the graphics world that allows the scenes to fake reality.</description>
		<content:encoded><![CDATA[<p>The reason you want to render with HDR is that our eyes are HDR devices. If you look into a room with a broad range of brightness, right now I have a semi dark room and my bright computer monitor in front of me, and I can see the detail both on the monitor and in the darker room. A camera would be unable to cope with this either overexposing the montior or underexposing everything else but our eyes are fine with it. A graphics card would likely fail to render this well, but with HDR it could render the scene &#8220;true to life&#8221;. Anyways thats what I thought the point was, one more technology in the graphics world that allows the scenes to fake reality.</p>
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	<item>
		<title>By: lara424</title>
		<link>http://jsedlak.org/2008/12/06/the-h-in-hdr/comment-page-1/#comment-869</link>
		<dc:creator>lara424</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://jsedlak.com/?p=148#comment-869</guid>
		<description>You should edit the Wiki.</description>
		<content:encoded><![CDATA[<p>You should edit the Wiki.</p>
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